- 著者
- JOSE C.BRUSTOLONI Title:
- タイトル
- 日時
- 1991 Month:
- 概要
- A fresh assessment of what autonomous agents are or may aspire
to be in presented in the paper.
We dismiss the traditional dichotomy between reactive and
symbolic architectures.
A Classification in terms of the amount of knowledge embedded in the system is made, instead, running from regulatory to planning
to adaptive agents.
Regulatory agents are implementable as control systems or
automata, and represent the ideal case in which the agent has
all the knowledge it needs.
We find that each type of agent is best suited for a particular
kind of behavior.
The different kinds of behavior from a hierarchy in terms of
frequency of occurrence and response time, and do not gracefully
reduce to each other.
This suggests implementing agents as hierarchies of simpler
agents, each specialized in the king of behavior it implements.
In this scheme, agents at one level act through agents at the
next lower level.
We introduce the concept of drive to address the issue of where
an agent's goals come from.
A discussion is made of common pitfalls and suggestions for the
design of planning agents.
Finally, a parallel architecture that embodies many of the ideas
presented is sketched and discussed.
This architecture solves the two major problems present in
Georgeff's earlier architecture, PRS: strictly sequential
execution, and inability to learn.
- カテゴリ
- CMUTR
Category: CMUTR
Institution: Department of Computer Science, Carnegie
Mellon University
Abstract: A fresh assessment of what autonomous agents are or may aspire
to be in presented in the paper.
We dismiss the traditional dichotomy between reactive and
symbolic architectures.
A Classification in terms of the amount of knowledge embedded in the system is made, instead, running from regulatory to planning
to adaptive agents.
Regulatory agents are implementable as control systems or
automata, and represent the ideal case in which the agent has
all the knowledge it needs.
We find that each type of agent is best suited for a particular
kind of behavior.
The different kinds of behavior from a hierarchy in terms of
frequency of occurrence and response time, and do not gracefully
reduce to each other.
This suggests implementing agents as hierarchies of simpler
agents, each specialized in the king of behavior it implements.
In this scheme, agents at one level act through agents at the
next lower level.
We introduce the concept of drive to address the issue of where
an agent's goals come from.
A discussion is made of common pitfalls and suggestions for the
design of planning agents.
Finally, a parallel architecture that embodies many of the ideas
presented is sketched and discussed.
This architecture solves the two major problems present in
Georgeff's earlier architecture, PRS: strictly sequential
execution, and inability to learn.
Number: CMU-CS-91-204
Bibtype: TechReport
Author: JOSE C.BRUSTOLONI Title:
Year: 1991 Month:
Address: Pittsburgh, PA
Super: @CMUTR