- 著者
- Philips International
- 編者
- Philips International
- タイトル
- Compact disc-interactive: a designer's overview
- 日時
- 1988
- 出版
- McGraw-Hill, Inc., New York, NY
- 感想
- COMPUTING REVIEWS TEXT
\\
PHILIPS INTERNATIONAL, INC. (ED.) 8810-0766
\\
Compact disc-interactive: a designer's overview.
\\
McGraw-Hill Inc., New York, NY, 1988, 239 pp., $39.95, ISBN 0-07-049816-4.
\\
Compact disc-interactive (CD-I) is intended to be the next generation
medium after the familiar digital audio compact disc (CD-DA). The physical
CD-I disc is mechanically identical to the CD-DA disc, but rather than
storing 72 minutes of digitized stereo sound, it stores combinations of
video, sound, executable programs, and program data. For audio, there are
three encoding schemes, which trade off data rate against sound quality.
For video, several screen resolutions and image encoding techniques trade
off data rate against picture quality and smoothness of motion. A disc has
room for only 4.5 minutes of continuous TV-quality video (with nothing else
on the disc), so the CD designer needs considerable ingenuity to produce
CDs with interesting moving images.
\\
A CD-I player is a fairly powerful computer. It contains a 68000
microprocessor with a megabyte of RAM, a pointing device such as a joystick,
a fairly complicated video generator, and some other computer
paraphernalia. (A major question is whether a CD-I player can be made
cheaply enough to appeal to the mass market.) It runs an extended version
of the OS-9 operating system, rechristened CD-RTOS, which provides the
environment in which CD applications run. For all but the very simplest
discs, software on the disc is loaded into the CD-RTOS environment, which
controls the display of material and interaction with the user.
\\
So much for the technology, now on to the book. As suggested by the
subtitle, the book is aimed at people who might want to design CD-I discs
or at least understand what is involved in doing so. It describes some
proposed CD-I software the authors expect to be typical. One example is a
golf video game, with TV-quality images of golf courses and high-fidelity
sound effects. Others include an interactive multimedia encyclopedia,
various sorts of music videos, and animated, interactive foreign language
lessons.
\\
The first three chapters give an overview of CD-I, with a taste of some of
the applications, and promise to finish explaining them later. Chapters 4
and 5 describe the CD-I design process, give a confusing and incomplete
description of the technical details of CD-I, and promise to finish
explaining them later too. Chapter 6 then finishes describing the sample
applications. Chapter 7, by far the longest in the book, goes into the
details of disc formats, image, data, and sound encoding techniques, and
the resources of the player's computer system, and explains a little bit
about CD-RTOS. The authors intend chapter 7 to be optional, but I found
that chapter 5 is so sketchy that I needed the later material to make sense
of it. The organization and style of the book clearly suffer from it having
been assembled from materials written by a great number of people.
\\
The appendices include a 45-page glossary, which reiterates almost the
entire book, and the rest of the discussion about CD-RTOS.
\\
It appears that producing successful CD-I software will be extremely
difficult. Since full-motion TV takes up so much disc space, authors will
have to come up with clever combinations of cartoon animation, still video
images, and snippets of partial-screen full motion. The player arm seeks
very slowly, so ugly pauses in the program will occur unless the software
somehow disguises seek time. Limits on the player's data rate and the
computer's RAM will force compromises in the program; for example, it takes
about1-2- second to read in a full-screen TV image, so smooth motion is
possible only if 15 percent or less of the screen changes from frame to
frame. The book admits all of this, but encourages the reader to think of
it as an entertaining little puzzle rather than a major technical hurdle.
\\
The writing style varies wildly, from dry technical prose to chatty
first-person narrative. Some of it reads as though it were translated from
the Dutch, quite possibly because it was. For all of its flaws and its
unashamed enthusiasm for its topic, though, the book does give the reader a
feeling for the possibilities of the technology and the effort required to
create software for it. I can't say I'm ready to rush out and buy a CD-I
player, but now I understand why I might or might not want to do so.
\\
-J. R. Levine, Cambridge, MA
\\
GENERALTERMS: DESI GN, DOCUMENTATION
- カテゴリ
- CDI,
Standard
ISBN: 0-07-049816-4
Category: CDI Standard
Subject: J.7 Computer Applications, COMPUTERS IN OTHER
SYSTEMS, Consumer products
I.4.0 Computing Methodologies, IMAGE PROCESSING
, General
H.4.2 Information Systems, INFORMATION SYSTEMS
APPLICATIONS, Types of Systems
D.4.7 Software, OPERATING SYSTEMS, Organization
and Design, Interactive systems
I.3.2 Computing Methodologies, COMPUTER
GRAPHICS, Graphics Systems
PagesinWholeWork: 239
Bibtype: Book
ReviewNo: 8810-0766
Review: COMPUTING REVIEWS TEXT
\\
PHILIPS INTERNATIONAL, INC. (ED.) 8810-0766
\\
Compact disc-interactive: a designer's overview.
\\
McGraw-Hill Inc., New York, NY, 1988, 239 pp., $39.95, ISBN 0-07-049816-4.
\\
Compact disc-interactive (CD-I) is intended to be the next generation
medium after the familiar digital audio compact disc (CD-DA). The physical
CD-I disc is mechanically identical to the CD-DA disc, but rather than
storing 72 minutes of digitized stereo sound, it stores combinations of
video, sound, executable programs, and program data. For audio, there are
three encoding schemes, which trade off data rate against sound quality.
For video, several screen resolutions and image encoding techniques trade
off data rate against picture quality and smoothness of motion. A disc has
room for only 4.5 minutes of continuous TV-quality video (with nothing else
on the disc), so the CD designer needs considerable ingenuity to produce
CDs with interesting moving images.
\\
A CD-I player is a fairly powerful computer. It contains a 68000
microprocessor with a megabyte of RAM, a pointing device such as a joystick,
a fairly complicated video generator, and some other computer
paraphernalia. (A major question is whether a CD-I player can be made
cheaply enough to appeal to the mass market.) It runs an extended version
of the OS-9 operating system, rechristened CD-RTOS, which provides the
environment in which CD applications run. For all but the very simplest
discs, software on the disc is loaded into the CD-RTOS environment, which
controls the display of material and interaction with the user.
\\
So much for the technology, now on to the book. As suggested by the
subtitle, the book is aimed at people who might want to design CD-I discs
or at least understand what is involved in doing so. It describes some
proposed CD-I software the authors expect to be typical. One example is a
golf video game, with TV-quality images of golf courses and high-fidelity
sound effects. Others include an interactive multimedia encyclopedia,
various sorts of music videos, and animated, interactive foreign language
lessons.
\\
The first three chapters give an overview of CD-I, with a taste of some of
the applications, and promise to finish explaining them later. Chapters 4
and 5 describe the CD-I design process, give a confusing and incomplete
description of the technical details of CD-I, and promise to finish
explaining them later too. Chapter 6 then finishes describing the sample
applications. Chapter 7, by far the longest in the book, goes into the
details of disc formats, image, data, and sound encoding techniques, and
the resources of the player's computer system, and explains a little bit
about CD-RTOS. The authors intend chapter 7 to be optional, but I found
that chapter 5 is so sketchy that I needed the later material to make sense
of it. The organization and style of the book clearly suffer from it having
been assembled from materials written by a great number of people.
\\
The appendices include a 45-page glossary, which reiterates almost the
entire book, and the rest of the discussion about CD-RTOS.
\\
It appears that producing successful CD-I software will be extremely
difficult. Since full-motion TV takes up so much disc space, authors will
have to come up with clever combinations of cartoon animation, still video
images, and snippets of partial-screen full motion. The player arm seeks
very slowly, so ugly pauses in the program will occur unless the software
somehow disguises seek time. Limits on the player's data rate and the
computer's RAM will force compromises in the program; for example, it takes
about1-2- second to read in a full-screen TV image, so smooth motion is
possible only if 15 percent or less of the screen changes from frame to
frame. The book admits all of this, but encourages the reader to think of
it as an entertaining little puzzle rather than a major technical hurdle.
\\
The writing style varies wildly, from dry technical prose to chatty
first-person narrative. Some of it reads as though it were translated from
the Dutch, quite possibly because it was. For all of its flaws and its
unashamed enthusiasm for its topic, though, the book does give the reader a
feeling for the possibilities of the technology and the effort required to
create software for it. I can't say I'm ready to rush out and buy a CD-I
player, but now I understand why I might or might not want to do so.
\\
-J. R. Levine, Cambridge, MA
\\
GENERALTERMS: DESI GN, DOCUMENTATION
Editor: Philips International
Title: Compact disc-interactive: a designer's overview
Year: 1988
GeneralTerm: DOCUMENTATION
DESIGN
Price: $39.95
Publisher: McGraw-Hill, Inc., New York, NY