This paper describes three key concepts of Tangible Bits: interactive surfaces; the coupling of bits with graspable physical objects; and ambient media for background awareness. We illustrate these concepts with three prototype systems - the metaDESK, transBOARD and ambientROOM - to identify underlying research issues.
Copyright: (c) Copyright 1997 Association for Computing Machinery WWW: http://www.acm.org/sigchi/chi97/proceedings/paper/hi.htm Category: UI AR Abstract: This paper presents our vision of Human Computer Interaction (HCI): "Tangible Bits." Tangible Bits allows users to "grasp & manipulate" bits in the center of users' attention by coupling the bits with everyday physical objects and architectural surfaces. Tangible Bits also enables users to be aware of background bits at the periphery of human perception using ambient display media such as light, sound, airflow, and water movement in an augmented space. The goal of Tangible Bits is to bridge the gaps between both cyberspace and the physical environment, as well as the foreground and background of human activities. <p> This paper describes three key concepts of Tangible Bits: interactive surfaces; the coupling of bits with graspable physical objects; and ambient media for background awareness. We illustrate these concepts with three prototype systems - the metaDESK, transBOARD and ambientROOM - to identify underlying research issues. Bibtype: InProceedings Booktitle: Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI'97) Month: apr Pages: 234-241 Author: Hiroshi Ishii Brygg Ullmer CategoryType: CHI97発表論文 Title: {Tangible Bits}: Towards Seamless Interfaces between People, Bits and Atoms Year: 1997 Date: 2003/08/01 04:59:50 CategoryYomi: かい97 Super: CHI97 Publisher: Addison-Wesley