- 著者
- Brenda Laurel
- タイトル
- The Art Of Human-Computer Interface Design
- 日時
- 1990
- 出版
- Addison-Wesley
- 概要
- This book was originally proposed as part of an interface
training course sponsored by the Human Interface Group at
Apple Computer. The initial idea was to collect some of the
distributed expertise and wisdom about interfaces inside
Apple into a book that could be used to train current and
future Apple employees. The project quickly began to grow
into an idea for a trade book that would give Apple authors
a chance to publish some of their work on interface design.
When the idea developed into a book on human computer
interfaces for both educational and professional markets, it
was realised that non-Apple perspectives needed to be
included in order to provide a well-rounded and
thought-provoking treatment of the topic. A call for
abstracts was put out and those chosen represented a 50-50
mix of Apple and non-Apple authors. First drafts of all the
chapters were subject to peer review among the community of
authors and a three day conference was then held to discuss
each chapter and the broad themes of the book, and to build
in cross- references establishing connections among ideas.
%
The authors of the 55 chapters were encouraged to reach for
the "big ideas" in interface design, as there was felt to be
a need for a book which surveyed the enormous diversity of
philosophies, design methods and technological approaches
that have evolved over the past few years. The authors, as
interface designers, have been struck by the ever-widening
circle of domains and approaches that are coming into view
as important contributors to the art of making computers
easy to use. To that end, the book contains work from
people in fields that are not yet widely associated with
interface design, including drama and narrative, industrial
design, animation and cognitive and interpersonal
psychology. New modalities and media that will be
incorporated into the interfaces of the future, from speech
and gesture to video and television, have also been
surveyed. The articles in this book are of varied type,
including research papers, case studies, surveys and
tutorials, theoretical discussions, opinion pieces and
sermons, interviews, first-person observations by working
designers and even some humour. Each section of the book
contains chapters of several types. The variety of chapter
styles reflects a variety of approaches, each of which can
contribute useful ideas. Authors may disagree in many areas.
Good arguments bring the key issues into high relief -
conflicting views have been included in order to stimulate
thinking and to motivate research. [Adapted from
introduction. MON]
- カテゴリ
- UI,
Speech
ISBN: 0-20151797-3
Category: UI Speech
Abstract: This book was originally proposed as part of an interface
training course sponsored by the Human Interface Group at
Apple Computer. The initial idea was to collect some of the
distributed expertise and wisdom about interfaces inside
Apple into a book that could be used to train current and
future Apple employees. The project quickly began to grow
into an idea for a trade book that would give Apple authors
a chance to publish some of their work on interface design.
When the idea developed into a book on human computer
interfaces for both educational and professional markets, it
was realised that non-Apple perspectives needed to be
included in order to provide a well-rounded and
thought-provoking treatment of the topic. A call for
abstracts was put out and those chosen represented a 50-50
mix of Apple and non-Apple authors. First drafts of all the
chapters were subject to peer review among the community of
authors and a three day conference was then held to discuss
each chapter and the broad themes of the book, and to build
in cross- references establishing connections among ideas.
%
The authors of the 55 chapters were encouraged to reach for
the "big ideas" in interface design, as there was felt to be
a need for a book which surveyed the enormous diversity of
philosophies, design methods and technological approaches
that have evolved over the past few years. The authors, as
interface designers, have been struck by the ever-widening
circle of domains and approaches that are coming into view
as important contributors to the art of making computers
easy to use. To that end, the book contains work from
people in fields that are not yet widely associated with
interface design, including drama and narrative, industrial
design, animation and cognitive and interpersonal
psychology. New modalities and media that will be
incorporated into the interfaces of the future, from speech
and gesture to video and television, have also been
surveyed. The articles in this book are of varied type,
including research papers, case studies, surveys and
tutorials, theoretical discussions, opinion pieces and
sermons, interviews, first-person observations by working
designers and even some humour. Each section of the book
contains chapters of several types. The variety of chapter
styles reflects a variety of approaches, each of which can
contribute useful ideas. Authors may disagree in many areas.
Good arguments bring the key issues into high relief -
conflicting views have been included in order to stimulate
thinking and to motivate research. [Adapted from
introduction. MON]
Bibtype: Book
Author: Brenda Laurel
Title: The Art Of Human-Computer Interface Design
Note: Apple社内のいろいろなインタフェースの研究をまとめた本。
Year: 1990
Address: Reading, Massachusetts
Publisher: Addison-Wesley