- 著者
- John T. Stasko
- タイトル
- A Practical Animation Language for Software Development
- 書籍
- VLWS90?
- ページ
- 1-10
- 日時
- 1990
- 概要
- In this paper we describe a practical language for
creating real-time, two-dimensonal, smooth, color
animations. Animation can be an valuable component in
a variety of domains such as user interface design,
on-line help information, and computer aided
instruction. Unfortunately, current methods for
creating animations tend to be ad hoc, varying widely
from application to applicaton. Another weakness of
current methods is that reltively little work has been
done on the formal specification and semantics of
graphics, especially animation.
Our animation language produces aesthetically
pleasing, smooth imagery and is easy to learn and use.
The language is based on four abstract data types:
locations, images, paths, and transitions; animation
designers create and modify objects of these types in
order to produce animation sequenes. In addition, we
provide a precise specification and semantics for all
the data type operations. This rigorous definition
helps simplify animation design by formalizing the
actions resulting from the operations. We have
implemented a prototype algorithm animation system
that utilize ou design language as its basis.
- コメント
- Path-Transitionによるアニメーション生成。
Pathというのは図形の動く道すじで、Transitionはそれに
付属した動作を示す。Pathに従って動くTransitionとか
Pathに従って色や形を変えるTransitionとかを指定する。
- カテゴリ
- Animation
Category: Animation
Comment: Path-Transitionによるアニメーション生成。
Pathというのは図形の動く道すじで、Transitionはそれに
付属した動作を示す。Pathに従って動くTransitionとか
Pathに従って色や形を変えるTransitionとかを指定する。
Abstract: In this paper we describe a practical language for
creating real-time, two-dimensonal, smooth, color
animations. Animation can be an valuable component in
a variety of domains such as user interface design,
on-line help information, and computer aided
instruction. Unfortunately, current methods for
creating animations tend to be ad hoc, varying widely
from application to applicaton. Another weakness of
current methods is that reltively little work has been
done on the formal specification and semantics of
graphics, especially animation.
Our animation language produces aesthetically
pleasing, smooth imagery and is easy to learn and use.
The language is based on four abstract data types:
locations, images, paths, and transitions; animation
designers create and modify objects of these types in
order to produce animation sequenes. In addition, we
provide a precise specification and semantics for all
the data type operations. This rigorous definition
helps simplify animation design by formalizing the
actions resulting from the operations. We have
implemented a prototype algorithm animation system
that utilize ou design language as its basis.
Bibtype: InProceedings
Pages: 1-10
Author: John T. Stasko
Booktitle: VLWS90?
Title: A Practical Animation Language for Software Development
Year: 1990