- 著者
- J. T. Stasko
- タイトル
- The path-transition paradigm: a practical methodology for adding
animation to program interfaces
- ページ
- 213-236
- 日時
- September 1990
- 概要
- Animation is becoming an increasingly popular feature of user
interfaces and software development environments. Unfortunately, few
tools for adding animation to interfaces and environments currently
exist, and those that are available tend to be ad hoc approaches,
lacking any formal semantic basis. In many of these cases, animation
is achieved by the simple shuffling of bitmap images. The author
describes a practical animation paradigm for creating real-time,
two-dimensional, aesthetically-pleasing, color animations. The
method is called the path-transition paradigm, and it is based on
four abstract data types: location, image, path, and transition.
Producing animation sequences in this paradigm involves the creation
and modification of instances of the data types. He develops precise
semantics and specifications for the data types, resulting in a
rigorous framework for describing the actions that occur in an
animation. He presents results from experiments with the paradigm
applied to an algorithm animation system that displays sophisticated
views of program executions
- カテゴリ
- Animation
Category: Animation
Subject: computer animation; programming environments; user interfaces;
path-transition paradigm; animation; program interfaces; user
interfaces; software development environments; color animations;
abstract data types; program executions
Class codes: C6130B; C6115; C6180
Journal: Journal of Visual Languages and Computing
Abstract: Animation is becoming an increasingly popular feature of user
interfaces and software development environments. Unfortunately, few
tools for adding animation to interfaces and environments currently
exist, and those that are available tend to be ad hoc approaches,
lacking any formal semantic basis. In many of these cases, animation
is achieved by the simple shuffling of bitmap images. The author
describes a practical animation paradigm for creating real-time,
two-dimensional, aesthetically-pleasing, color animations. The
method is called the path-transition paradigm, and it is based on
four abstract data types: location, image, path, and transition.
Producing animation sequences in this paradigm involves the creation
and modification of instances of the data types. He develops precise
semantics and specifications for the data types, resulting in a
rigorous framework for describing the actions that occur in an
animation. He presents results from experiments with the paradigm
applied to an algorithm animation system that displays sophisticated
views of program executions
Number: 3
Institution: Coll. of Comput., Georgia Inst. of Technol., Atlanta, GA, USA
Bibtype: Article
Pages: 213-236
Month: sep
Author: J. T. Stasko
Title: The path-transition paradigm: a practical methodology for adding
animation to program interfaces
Year: 1990
Volume: 1